Node-Cocoon Gambit
Captain
Weapons
Pilot
Comms / CommsIntel Interface
Recon
Engineering
Scientist
Executive Display
Comms Messaging

Phase Placeholder

Trigger Event: {"type": "previous_node_branch", "condition": "chosen-plan == cocoon-gambit", "authority": {"station": "CaptainStation-Annex", "unit": "HorizontalPlanningTableUnit", "message": "plan-selected", "plan": "cocoon-gambit"}}

Duration: 15 sec

Exit Trigger: Phase timeout

Source line 11

CaptainWhisperer

CaptainWhisperer

  • Plan cocoon-gambit is not implemented in this episode build.
  • Select the combat-and-insert plan in the planning table for the current playable path.
  • CaptainStation::ExecutiveDisplayUnit notification = Plan cocoon-gambit not implemented

Phase Placeholder

Trigger Event: {"type": "previous_node_branch", "condition": "chosen-plan == cocoon-gambit", "authority": {"station": "CaptainStation-Annex", "unit": "HorizontalPlanningTableUnit", "message": "plan-selected", "plan": "cocoon-gambit"}}

Duration: 15 sec

Exit Trigger: Phase timeout

Source line 11

CaptainWhisperer

CaptainWhisperer

  • Plan cocoon-gambit is not implemented in this episode build.
  • Select the combat-and-insert plan in the planning table for the current playable path.
  • CaptainStation::ExecutiveDisplayUnit notification = Plan cocoon-gambit not implemented