Thruster Trim
Phase Game ON
Trigger Event: Host stochastic/direct trigger fires
Duration: 30-60 sec baseline; typical target around 30 sec
Exit Trigger: MGC receives PilotStation::ThrusterTrimUnit event thruster-deviation, aligned 1
Phase Restoration
Trigger Event: MGC receives PilotStation::ThrusterTrimUnit event thruster-deviation, aligned 1
Exit Trigger: 10 s after Phase Start
Commands
- PilotStation::ThrusterTrimUnit perturbation = activate
CaptainWhisperer
- Thruster destabilization detected
- Put ship into Yellow Alert
- Engineer has been notified to cut propulsion while thrusters are misaligned
- Ensure propulsion is cut
- Pilot is correcting trim
- Monitor ship status and be prepared to adjust command decisions if needed
PilotWhisperer
- Thrusters out of alignment
- Cut ship thrust using the thrust lever
- Stabilize helm control by completing trim adjustment
- Use ThrustTrim interface
- When thrusters are aligned, restore thrust
EngineeringWhisperer
- Thruster destabilization detected
- Cut propulsion power while Pilot performs trim recovery
- Monitor engine load during instability
State / Interfaces
- stations
- units
- displaySurfaces
- repositories
- events
- actions
- childReferences
Commands
- PilotStation::ThrusterTrimUnit thruster-alignment-restored {"aligned": 1}
CaptainWhisperer
- Thruster alignment restored
- Order Engineer to resume propulsion
- Order Pilot to resume course
PilotWhisperer
- Thrusters have been aligned
- Reengage thrusters
- Resume normal helm operation
EngineeringWhisperer
- Thruster alignment restored
- Restore propulsion power to previous operating level
State / Interfaces
- stations
- units
- displaySurfaces
- repositories
- events
- actions
- childReferences
fmb | ccsg/reusable/fmbs/thruster-trim.ccsg.json | ../StoryConstruction/Narrative/FederatedModels/FMB-Thruster Trim.md