For Captain Outgoing Message
Phase Game ON
Trigger Event: Host activation
Duration: 45-120 sec baseline; encoding, review friction, or resend variants may run longer
Exit Trigger: MGC receives CommsIntelStation::CommsIntelDisplayUnit, message message-sent, value 1
Phase Restoration
Trigger Event: MGC receives CommsIntelStation::CommsIntelDisplayUnit, message message-sent, value 1
Duration: Immediate
Exit Trigger: Immediate
Commands
- CaptainStation::ExecutiveDisplayUnit load-outgoing-message = {payload}
- CaptainStation::ExecutiveDisplayUnit Notification = Outgoing message ready for review
- CaptainStation::ExecutiveDisplayUnit set-contextual-buttons = {'L': 'NULL', 'R': 'Forward to Comms'}
- CommsIntelStation::CommsIntelDisplayUnit load-outgoing-message = {message-payload}
- CommsIntelStation::CommsIntelDisplayUnit Notification = Outgoing message ready to send
CaptainWhisperer
- Ship AI has drafted a message for you
- Review the message and send it
State / Interfaces
- stations
- units
- displaySurfaces
- repositories
- events
- actions
- childReferences
CaptainWhisperer
- Restore prior CaptainWhisperer state if still overridden by this behavior
State / Interfaces
- stations
- units
- displaySurfaces
- repositories
- events
- actions
- childReferences
fmb | ccsg/reusable/fmbs/for-captain-outgoing-message.ccsg.json | ../StoryConstruction/Narrative/FederatedModels/FMB-For Captain Outgoing Message.md