For Captain Outgoing Message
Commands
Captain
Weapons
Pilot
Comms / CommsIntel Interface
Recon
Engineering
Scientist
State / Interfaces
Notes

Phase Game ON

Trigger Event: Host activation

Duration: 45-120 sec baseline; encoding, review friction, or resend variants may run longer

Exit Trigger: MGC receives CommsIntelStation::CommsIntelDisplayUnit, message message-sent, value 1

Phase Restoration

Trigger Event: MGC receives CommsIntelStation::CommsIntelDisplayUnit, message message-sent, value 1

Duration: Immediate

Exit Trigger: Immediate

Commands

  • CaptainStation::ExecutiveDisplayUnit load-outgoing-message = {payload}
  • CaptainStation::ExecutiveDisplayUnit Notification = Outgoing message ready for review
  • CaptainStation::ExecutiveDisplayUnit set-contextual-buttons = {'L': 'NULL', 'R': 'Forward to Comms'}
  • CommsIntelStation::CommsIntelDisplayUnit load-outgoing-message = {message-payload}
  • CommsIntelStation::CommsIntelDisplayUnit Notification = Outgoing message ready to send

CaptainWhisperer

  • Ship AI has drafted a message for you
  • Review the message and send it

State / Interfaces

  • stations
  • units
  • displaySurfaces
  • repositories
  • events
  • actions
  • childReferences

CaptainWhisperer

  • Restore prior CaptainWhisperer state if still overridden by this behavior

State / Interfaces

  • stations
  • units
  • displaySurfaces
  • repositories
  • events
  • actions
  • childReferences

Phase Game ON

Trigger Event: Host activation

Duration: 45-120 sec baseline; encoding, review friction, or resend variants may run longer

Exit Trigger: MGC receives CommsIntelStation::CommsIntelDisplayUnit, message message-sent, value 1

Commands

  • CaptainStation::ExecutiveDisplayUnit load-outgoing-message = {payload}
  • CaptainStation::ExecutiveDisplayUnit Notification = Outgoing message ready for review
  • CaptainStation::ExecutiveDisplayUnit set-contextual-buttons = {'L': 'NULL', 'R': 'Forward to Comms'}
  • CommsIntelStation::CommsIntelDisplayUnit load-outgoing-message = {message-payload}
  • CommsIntelStation::CommsIntelDisplayUnit Notification = Outgoing message ready to send

CaptainWhisperer

  • Ship AI has drafted a message for you
  • Review the message and send it

State / Interfaces

  • stations
  • units
  • displaySurfaces
  • repositories
  • events
  • actions
  • childReferences

Phase Restoration

Trigger Event: MGC receives CommsIntelStation::CommsIntelDisplayUnit, message message-sent, value 1

Duration: Immediate

Exit Trigger: Immediate

CaptainWhisperer

  • Restore prior CaptainWhisperer state if still overridden by this behavior

State / Interfaces

  • stations
  • units
  • displaySurfaces
  • repositories
  • events
  • actions
  • childReferences

fmb | ccsg/reusable/fmbs/for-captain-outgoing-message.ccsg.json | ../StoryConstruction/Narrative/FederatedModels/FMB-For Captain Outgoing Message.md