For Captain Incoming Message
Phase Game ON
Trigger Event: Host activation
Duration: 30-90 sec baseline; encoded or high-friction variants may run longer
Exit Trigger: MGC receives CaptainStation::ExecutiveDisplayUnit message-type executive-display-event, event button-pressed, value Open
Phase Completion
Trigger Event: MGC receives CaptainStation::ExecutiveDisplayUnit message-type executive-display-event, event button-pressed, value Open
Duration: Immediate
Exit Trigger: Immediate
Commands
- CommsIntelStation::CommsIntelDisplayUnit load-incoming-message = {payload}
- CommsIntelStation::CommsIntelDisplayUnit Notification = Incoming message from {sender designation}
- CaptainStation::ExecutiveDisplayUnit load-incoming-message = {message-payload}
- CaptainStation::ExecutiveDisplayUnit Notification = Incoming message from {sender designation}
- CaptainStation::ExecutiveDisplayUnit set-contextual-buttons = {'L': 'NULL', 'R': 'Open'}
CaptainWhisperer
- You have a message from {address-string}
- Open it on the Executive Display
CommsIntelWhisperer
- Incoming message from {address-string}
- Open it in CommsIntelDisplay::Message
- Forward it to Captain
State / Interfaces
- stations
- units
- displaySurfaces
- repositories
- events
- actions
- childReferences
Commands
- CaptainStation::ExecutiveDisplayUnit set-contextual-buttons = {'L': 'NULL', 'R': 'NULL'}
State / Interfaces
- stations
- units
- displaySurfaces
- repositories
- events
- actions
- childReferences
fmb | ccsg/reusable/fmbs/for-captain-incoming-message.ccsg.json | ../StoryConstruction/Narrative/FederatedModels/FMB-For Captain Incoming Message.md